Black'n'White Platformer 3D
A downloadable game
Description
Black'n'White Platformer 3D is my first game made with Unity. It's a fun, original and short platformer experience.
Tutorial
-Press Escape key to pause the game/restart a level
- Press the arrow keys to move
- Press space to jump or to use the TP/booster/special cubes You can play with a keyboard and/or a controller.
Support
HUGE thanks to Autony who donated to me to support my project!
If you want to support me, join my discord server: https://discord.gg/uSVUsse
Updates
-> V.1.1 - the musical update! 24/08/2020
I added some music to the game (composed by me) as well as some sound effects. I fixed some glitches and redesigned some parts of some levels.
-> V.1.2 - the w1 boss update! 28/08/2020
I added level 1-5, which is a boss level and I remade the world map. I also added a save sytem (save file located in BnW_Data/save.json) and a way to change the player's face texture! You have go in the BnW_Data folder, paste an image, and name it texture.png! Finally, I fixed some glitches.
-> V.1.2.1 - the revamped update! 30/10/2020
After quite some time of inactivity, I release a new update. It basically makes the game better with improved sound design, level design, UI, boss battle, and lots of bug fixes.
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Buwomp |
Genre | Platformer |
Made with | Blender, Paint.net, LMMS, Unity, Audacity |
Tags | Casual, Short |
Average session | About a half-hour |
Download
Click download now to get access to the following files:
Comments
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Game is really fun so far, the graphics, while simple, are pleasing to look at and moving along the Z-axis is also very fun, it reminds me of the newer Rayman games where you would occasionally travel to the background of a stage. You could try to add facial animations to make the character feel more alive.
Gameplay is fluid, you always feel in control of your character although it does get a bit slippery sometimes. Holding jump makes you continuously jump, which I do find a bit strange, but ultimately makes wall jumping much easier. And on the topic of wall jumping, I find that jumping from wall to wall is a bit too hard since you don't cling to a wall and have to jump before pulling away. And the levels absolutely need checkpoints. It gets especially frustrating with longer levels such as 1-3. And for some reason, the boost pads and teleporters don't work if you don't press a button.
The boss was actually really fun, I enjoyed it a lot. The concept works really well although I would have preferred some more telegraphing for the attacks since they're quite hard to predict. It's not always clear when the sabres are in the foreground or in the baseground.
Overall, this is a solid game with great potential. I wonder how the game will be able to innovate more with the depth mechanic.
-Thank you for your comment! First of all, optimal wall-jumping is hard to code, but I'll try to improve it.
-I don't think you need checkpoints because the levels are so short and you have a lot of lives, but I can understand it being frustrating to some players.
-The teleporters work that way so that you don't tp yourself if you don't want to, though you're not the only one complaining about this issue.
-You have to know by heart the 3 attacks of the boss, and adapt yourself accordingly. I feel like the boss is easy enough, and it'll be even easier with checkpoints.
-I'll try to fix all those annoyances in a big future update (i'm working on another game right now)!
Nice
Has a lot of potential to become a great 2.5D platformer